TERMS OF USE FOR NETEASE SERVICES

1. INTRODUCTION

1.1 Agreement

You agree that by accessing, using or registering for the Services (as defined below), you are entering a legally binding agreement with NetEase Interactive Entertainment Pte. Ltd. and its affiliates and subsidiaries (collectively, “NetEase”, “Company”, “we”, “us”, or “our”). If you do not agree to the following terms, do not access or otherwise use any of the Services.

The terms of this agreement include these Terms of Use, our Privacy Policy, and our Cookie Policy (collectively, the “Agreement”).

THESE TERMS OF USE ALSO INCLUDE A PROVISION FOR RESOLUTION OF DISPUTES BY ARBITRATION ON AN INDIVIDUAL BASIS INSTEAD OF IN COURT AND LIMITS THE REMEDIES AVAILABLE IN THE EVENT OF A DISPUTE. SEE SECTION 13

1.2 Services

The “Services” means sites, products, or other offerings we provide, including but not limited to:

  • Company websites, pages, sites or accounts accessible through any Internet or wireless enabled device (each, a “Website”); and
  • Mobile applications or other software and related offerings.

By using or accessing the Services in any manner, you or the entity you represent (“you,” or “your”) agree that you have read and agree to be bound by this Agreement to the exclusion of all other terms. If you do not agree to all the terms and conditions of this Agreement, you have no right to use and should not use the Services.

Subject to your complete compliance with this Agreement, Company grants you a limited, non-exclusive, non-sublicensable, non-transferable, and fully revocable license to access, view, and use the Services for your personal, non-commercial use solely as provided by this Agreement and as expressly permitted by the features and functionality of the Services. Except as expressly provided herein, Company does not grant you any other express or implied right or license in or related to the Services. All right, title, and interest in and related to the Services are retained by Company.

1.3. Modifications

We reserve the right, in our sole discretion, to modify this Agreement from time to time. You agree that we may notify you of changes to the Agreement by posting them on the Services and agree that your continued use of the Services after such notice constitutes your agreement to the updated terms. If you object to any changes, you may discontinue use of the Services. Your continued use of our Services after we publish or send a notice about our changes to these terms means that you are consenting to the updated terms.

2. OBLIGATIONS

2.1 Access to the Services

The Services are owned and operated by Company. We may change, suspend or discontinue the Services at any time, including the availability of any feature, database, or Content (as defined below). We may also impose limits on certain features and services or restrict your access to parts or all of the Services without notice or liability.

2.2 Accessibility

Company is committed to ensuring that our website, content and Services are as accessible to everyone, including those with disabilities. If you have any difficulties with using this website or any questions or concerns regarding accessibility, please contact us at accessibility.glo@list.nie.netease.com.

2.3 Service Eligibility

You must be 18 or older to use the Services. Minors under 18 and at least 13 years of age are only permitted to use the Services through an account owned by a parent or legal guardian with their appropriate permission and under their direct supervision. Children under 13 are not permitted to use the Services. This Agreement is void where prohibited by law, and the right to access the Services is revoked in such jurisdictions.

2.4 Notices and Messages

You agree that we will provide notices and messages to you in the following ways: (1) through the applicable Service or Website, or (2) sent to the contact information (if any) you provided us (e.g. email, phone number, physical address). You agree to keep your contact information up to date.

Please review your applicable settings and/or email preferences to control and limit messages you receive from us.

3. WEBSITE, SERVICES AND CONTENT

The Website, the Services, and their Content (as defined below) are intended solely for use by Users of the Services (“Users”) and may only be used in accordance with the terms of this Agreement. All materials displayed or performed on the Website or through the Services (including, but not limited to videos, text, graphics, articles, photographs, images, and illustrations (collectively, the “Content”) are protected by copyright, pursuant to U.S. copyright laws, international conventions, and other copyright laws. You shall abide by all copyright notices, trademark rules, information, and restrictions contained therein, and shall not use, copy, reproduce, link to, modify, translate, publish, broadcast, transmit, distribute, perform, upload, display, license, sell or otherwise exploit any of the foregoing for any purposes whatsoever: (i) without the express prior written consent of the respective owners, and (ii) in any way that violates any third party right.

Company reserves all of its intellectual property rights in the Website and Services. Using the Website and Services does not give you any ownership therein. Trademarks and logos used on and in connection with the Website and Services are the trademarks of their respective owners. NetEase and its affiliates' trademarks, service marks, graphics, and logos used for our Website and Services are trademarks or registered trademarks of Company.

3.1 Your Content

User Submissions

You understand that by posting information or content on the Website or otherwise providing content, materials or information to Company or in connection with the Services (collectively, “User Submissions”), you grant Company a non-exclusive, worldwide, royalty free, perpetual, irrevocable, sublicenseable and transferable right to fully exploit, reformat, modify, create derivative works of, excerpt, or translate such User Submissions (including all related intellectual property and proprietary rights) in connection with the Services, the Website, and Company's (and its successors' and assigns') business, including without limitation for promoting and redistributing part or all of the Services (and derivative works thereof) in any media formats and through any media channels. For clarity, the foregoing license grant to Company does not affect your ownership of or right to grant additional licenses to the material in your User Submissions, unless otherwise agreed in writing.

You also grant each User of the Services a non-exclusive license to access your User Submissions through the Services, and to view, use, modify, reproduce, distribute, prepare derivative works of, display and perform such User Submissions as permitted through the functionality of the Services and under this Agreement.

You waive any and all rights of privacy, publicity, or any other similar rights of a similar nature in connection with your User Submissions, or any portion thereof, including, without limitation, your name, likeness, voice, image, and persona or any advertising or publicity relating thereto. To the extent any moral rights are not transferable or assignable, you hereby waive and agree never to assert any and all moral rights, or to support, maintain or permit any action based on any moral rights that you may have in or with respect to any User Submissions. You expressly release Company and all of Company's agents, partners, subsidiaries, affiliates, licensees, successors, and assigns from any and all claims, demands, liabilities, and causes of action, whether now known or unknown, for defamation, copyright infringement, violation of moral rights, and invasion of the rights to privacy, publicity, or personality or any similar matter, or based upon or relating to the use of your User Submissions. Notwithstanding the preceding sentences of this Section, you should let us know immediately if you object to any uses of your User Submissions on or through the Services or in the promotion of the Services.

The rights granted in this Section include, but are not limited to, the right to use your name, image, voice, likeness, and any photographs or artwork made available by or on your behalf through the Services in connection with advertising, marketing, or promoting you, your User Submissions, Company, or the Services. You waive any rights to prior inspection or approval of any marketing or promotional materials related to such User Submissions.

If you are not the owner of, or are not fully authorized to grant all necessary rights in, all of the elements of the User Submissions you intend to upload or transmit to or through the Services, then you must not upload the User Submissions to or through the Services. Company reserves the right to demand confirmation from you in writing of all authorizations, licenses, permissions, and consents obtained by you (if any) with respect to any third-party materials embodied in User Submissions. If you fail to provide Company with such confirmation upon request, we reserve the right to remove or deny access to any or all of your User Submissions and to suspend or terminate your account with Company. We will have no liability to you for any actions taken by us pursuant to this Section.

User Information

We may access, store, process and use any information and personal data that you provide in accordance with the terms of the Privacy Policy and your choices (including settings). You also agree that your account information will be truthful.

User Feedback

We may use any reports, comments, and suggestions in any form regarding the Services that you provide to us (collectively, the “Feedback”). You grant us a worldwide, non-exclusive, irrevocable, perpetual, royalty-free right and license to incorporate and use the Feedback in connection with any products and services.

3.2 Other Users' Content

You understand that all information publicly posted or privately transmitted through the Services is the sole responsibility of the User from which such Content originated and that Company will not be liable for any errors or omissions in any Content. You understand that Company cannot guarantee the identity of any other Users with whom you may interact in the course of using the Services. Additionally, Company cannot guarantee the authenticity of any data which Users or merchants may provide about themselves. You acknowledge that all Content accessed by you using the Services is at your own risk and you will be solely responsible for any damage or loss to any party resulting therefrom.

Under no circumstances will Company be liable in any way for any Content, including, but not limited to, any errors or omissions in any Content, or any loss or damage of any kind incurred in connection with use of or exposure to any Content posted, emailed, accessed, transmitted, or otherwise made available via the Services.

3.3 Unsolicited Submissions

Company does not accept unsolicited submissions (“Unsolicited Submissions”) of concepts, creative ideas, stories, designs or other creative content. Company is continuously engaged in active research and development of new products, websites and services as well as improvements and enhancements to existing functions, features or other aspects of the Services and Company's products. Please do not send us any Unsolicited Submissions to avoid the possibility of future misunderstandings when projects, improvements or enhancements developed by Company might seem to be similar or identical to any part of an Unsolicited Submission. In the event you do send us an Unsolicited Submission, you understand and agree that your Unsolicited Submission does not create any relationship between you and Company; we are under no obligation to refrain from using the Unsolicited Submission (in whole or in part), to keep it confidential, or to compensate you for any use of it.

3.4 Automated Processing

We may use the information and data that you provide and that we have about Users to make recommendations for content and features that may be useful to you.

3.5 Availability; Access

We may change, suspend or discontinue any or all of the Services or feature or functionality for the Services. We don't promise to store or keep showing any information and Content that you've posted.

You agree that we have no obligation to store, maintain or provide you a copy of any Content or information that you or other Users provide, except to the extent required by applicable law and as noted in our Privacy Policy.

Company reserves the right to limit your use of the Services and to restrict, suspend, or terminate such use if Company believes that you may be in breach of this Agreement or law or are misusing the Services.

3.6 Third Party Services

The Website or Services may link to, allow access to or otherwise incorporate websites, products or services offered by third parties not owned or controlled by Company or User Sites, as applicable (“Third Party Services”). When you access Third Party Services, you do so at your own risk and should make whatever investigation you feel necessary or appropriate before using such Third Party Service or conducting any transactions thereon. You hereby represent and warrant that you have read and agree to be bound by all applicable policies of any Third Party Services relating to your use of the Services (“Third Party Policies”) and that you will act in accordance with those policies, in addition to your obligations under this Agreement. To the extent there is a conflict between any term in the Third Party Policies and this Agreement, the term in the Third Party Policies shall take precedence. Company has no control over, and assumes no responsibility for, the content, services, accuracy, privacy policies, or practices of or opinions expressed in any Third Party Services. In addition, Company will not and cannot monitor, verify, censor or edit the content of any Third Party Services. Company may modify or discontinue your use of, or access to, the Third Party Services, or any content or services available thereunder, at any time in its sole absolute discretion with or without notice to you. By using the Services, you expressly relieve and hold harmless Company from any and all liability arising from your use of any Third Party Services, including without limitation any damages or losses incurred as a result of any transactions thereon.

4. RESTRICTIONS

You warrant, represent and agree that you will not contribute any Content or otherwise use the Services in a manner that:

(i) infringes or violates the intellectual property rights or proprietary rights, rights of publicity or privacy, or other rights of any third party;

(ii) violates any law, statute, ordinance or regulation;

(iii) is harmful, fraudulent, deceptive, threatening, abusive, harassing, tortious, defamatory, vulgar, obscene, libelous, or otherwise objectionable;

(iv) involves commercial activities and/or sales without Company's prior written consent such as contests, sweepstakes, barter, advertising, or pyramid schemes;

(v) impersonates any person or entity, including without limitation any employee or representative of Company;

(vi) contains a virus, trojan horse, worm, time bomb, or other harmful computer code, file, or program; or

(vii) contains anything that, in the sole determination of Company, is objectionable or inhibits any other person from using or enjoying the Services, or which may expose Company or users of the Services to any harm or liability of any kind.

Company reserves the right to remove any Content from the Services at any time, for any reason (including, but not limited to, upon receipt of claims or allegations from third parties or authorities relating to such Content or if Company is concerned that you may have breached the immediately preceding sentence), or for no reason at all. You, not Company, remain solely responsible for all Content that you upload, post, email, transmit, or otherwise disseminate using, or in connection with, the Services, and you warrant that you possess all rights necessary to provide such content to Company and to grant Company the rights to use such information in connection with the Services and as otherwise provided herein.

You are responsible for all of your activity in connection with the Services. Any fraudulent, abusive, or otherwise illegal activity may be grounds for termination of your right to access or use the Services. You may not post or transmit, or cause to be posted or transmitted, any communication or solicitation designed or intended to obtain password, account, or private information from any other user of the Services. Use of the Services to violate the security of any computer network, crack passwords or security encryption codes, transfer or store illegal material (including material that may be considered threatening or obscene), or engage in any kind of illegal activity is expressly prohibited. You will not run Maillist, Listserv, any form of auto-responder, or “spam” on the Services, or any processes that run or are activated while you are not logged on to the Website, or that otherwise interfere with the proper working of or place an unreasonable load on the Services' infrastructure. Further, the use of manual or automated software, devices, or other processes to “crawl,” “scrape,” or “spider” any page of the Website is strictly prohibited. You will not decompile, reverse engineer, or otherwise attempt to obtain the source code of the Services. You will be responsible for withholding, filing, and reporting all taxes, duties and other governmental assessments associated with your activity in connection with the Services.

5. WARRANTY DISCLAIMER

Company has no special relationship with or fiduciary duty to you. You acknowledge that Company has no control over, and no duty to take any action regarding: which users gain access to the Services; what Content you access via the Services; what effects the Content may have on you; how you may interpret or use the Content; or what actions you may take as a result of having been exposed to the Content. You release Company from all liability for you having acquired or not acquired Content through the Services. The Services may contain, or direct you to websites containing, information that some people may find offensive or inappropriate. Company makes no representations concerning any content contained in or accessed through the Services, and Company will not be responsible or liable for the accuracy, copyright compliance, legality or decency of material contained in or accessed through the Services. Company makes no representations or warranties regarding suggestions or recommendations of services or products offered or purchased through the Services. THE SERVICES, CONTENT, WEBSITE, PRODUCTS AND SERVICES OBTAINED THROUGH THE WEBSITE, AND ANY SOFTWARE ARE PROVIDED ON AN “AS IS” BASIS, WITHOUT WARRANTIES OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING, WITHOUT LIMITATION, IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, NON-INFRINGEMENT, OR THAT USE OF THE SERVICES WILL BE UNINTERRUPTED OR ERROR-FREE.

6. PRIVACY POLICY

For information regarding Company's treatment of personally identifiable information, please review Company's current Privacy Policy, which is hereby incorporated by reference; your acceptance of this Agreement constitutes your acceptance and agreement to be bound by our Privacy Policy.

7. ACCOUNT REGISTRATION AND SECURITY

As a condition to using certain Services, you may be required to register with the applicable Service and select a password and user name (“User ID”). You shall provide Company with accurate, complete, and updated registration information. Failure to do so shall constitute a breach of this Agreement, which may result in immediate termination of your account. You may not (i) select or use as a User ID a name of another person with the intent to impersonate that person; or (ii) use as a User ID a name subject to any rights of a person other than you without appropriate authorization. Company reserves the right to refuse registration of or cancel a User ID in its discretion.

You are entirely responsible for maintaining the confidentiality of your password and account. Furthermore, you are solely responsible for any and all activities that occur under your account. You agree to immediately notify Company of any unauthorized use of your account or any other breach of security. Company will not be liable for any loss that you may incur as a result of someone else using your account or password, either with or without your knowledge. However, you may be held liable for losses incurred by Company or a third party due to someone else using your account or password. You may not use any account that is registered to another person at any time without the permission of the account holder and Company.

8. INDEMNITY

You will indemnify and hold Company, its parents, subsidiaries, affiliates, officers, suppliers, licensors, and employees harmless (including, without limitation, from all damages, liabilities, settlements, costs and attorneys' fees) from any claim or demand made by any third party due to or arising out of your access to the Services, use of the Services, your violation of this Agreement, or the infringement by you or any third party using any intellectual property or other right of any person or entity.

9. LIMITATION OF LIABILITY

IN NO EVENT SHALL COMPANY OR ITS SUPPLIERS, OR THEIR RESPECTIVE OFFICERS, DIRECTORS, EMPLOYEES, OR AGENTS BE LIABLE WITH RESPECT TO THE WEBSITE OR THE SERVICES OR THE SUBJECT MATTER OF THIS AGREEMENT UNDER ANY CONTRACT, NEGLIGENCE, TORT, STRICT LIABILITY OR OTHER LEGAL OR EQUITABLE THEORY (I) FOR ANY AMOUNT IN THE AGGREGATE IN EXCESS OF THE GREATER OF $100 OR THE FEES PAID BY YOU THEREFOR DURING THE 12-MONTH PERIOD PRECEDING THE APPLICABLE CLAIM; (II) FOR ANY INDIRECT, INCIDENTAL, PUNITIVE, OR CONSEQUENTIAL DAMAGES OF ANY KIND WHATSOEVER; (III) FOR DATA LOSS OR COST OF PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; OR (IV) FOR ANY MATTER BEYOND COMPANY'S REASONABLE CONTROL. Because some jurisdictions do not allow the exclusion of or limitations on implied warranties or the limitations on the applicable statutory rights of a consumer, some or all of the above exclusions and limitations may not apply to you.

If you are a California resident, you waive California Civil Code Section 1542, which says: “A general release does not extend to claims that the creditor or releasing party does not know or suspect to exist in his or her favor at the time of executing the release, and that, if known by him or her, would have materially affected his or her settlement with the debtor or released party.”

10. DISPUTES BETWEEN USERS

If you have a dispute with one or more Users of the Services or any Third Party Services, you agree that Company is under no obligation to become involved and you hereby release Company, its officers, employees, agents, affiliates, representatives and successors from claims, demands and damages (actual, direct and consequential) of every kind or nature, known or unknown, suspected or unsuspected, disclosed or undisclosed, foreseeable or unforeseeable, arising out of or in any way related to such disputes.

11. TERMINATION

This Agreement shall remain in full force and effect while you use the Services. You may terminate your use of the Services at any time. Company may terminate or suspend your access to the Services at any time, for any reason, and without warning. Company may also terminate or suspend any and all Services and access to the Website immediately, without prior notice or liability, if you breach any of the terms or conditions of this Agreement. All provisions of this Agreement which, by their nature, should survive termination, shall survive termination, including, without limitation, those relating to ownership provisions, warranty disclaimers, and limitations of liability.

12. MISCELLANEOUS

The failure of either party to exercise, in any respect, any right provided for herein shall not be deemed a waiver of any further rights hereunder. Company shall not be liable for any failure to perform its obligations hereunder where such failure results from any cause beyond Company's reasonable control, including, without limitation, mechanical, electronic or communications failure or degradation (including “line-noise” interference). If any provision of this Agreement is found to be unenforceable or invalid, that provision shall be limited or eliminated to the minimum extent necessary so that this Agreement shall otherwise remain in full force and effect and enforceable. This Agreement is not assignable, transferable or sublicensable by you except with Company's prior written consent. Company may transfer, assign or delegate this Agreement and its rights and obligations without consent. Both parties agree that this Agreement is the complete and exclusive statement of the mutual understanding of the parties and supersedes and cancels all previous written and oral agreements, communications and other understandings relating to the subject matter of this Agreement (provided that if a separate written agreement with respect to Company products or services exists between you and Company, the terms and conditions of that written agreement shall take precedence over this Agreement in the event of any conflict), and that all modifications must be in a writing signed by both parties, except as otherwise provided herein. No agency, partnership, joint venture, or employment is created as a result of this Agreement and you do not have any authority of any kind to bind Company in any respect whatsoever. Headings for each section have been included above for your convenience, but such headings do not have any legal meaning, and may not accurately reflect the content of the provisions they precede.

13. ARBITRATION; GOVERNING LAW

This Agreement shall be governed by and construed in accordance with the laws of the State of California without regard to the conflict of laws provisions thereof. Any dispute arising from or relating to the subject matter of this Agreement shall be finally settled by arbitration in Los Angeles County, CA, using the English language in accordance with the Streamlined Arbitration Rules and Procedures of Judicial Arbitration and Mediation Services, Inc. (“JAMS”) then in effect, by one commercial arbitrator with substantial experience in resolving intellectual property and commercial contract disputes, who shall be selected from the appropriate list of JAMS arbitrators in accordance with the Streamlined Arbitration Rules and Procedures of JAMS. Judgment upon the award so rendered may be entered in a court having jurisdiction, or application may be made to such court for judicial acceptance of any award and an order of enforcement, as the case may be. Notwithstanding the foregoing, each party shall have the right to institute an action in a court of proper jurisdiction for injunctive or other equitable relief pending a final decision by the arbitrator. For all purposes of this Agreement, the parties consent to exclusive jurisdiction and venue in the United States Federal Courts located in Los Angeles County, California, U.S.A

Any arbitration under this Agreement will take place on an individual basis; class arbitrations and class actions are not permitted. Neither you nor Company shall be entitled to join or consolidate disputes by or against other individuals or entities, or to arbitrate any dispute in a representative capacity, including, without limitation, as a representative member of a class or in a private attorney general capacity, in connection with any dispute. Further, unless both you and the company agree, the arbitrator may not consolidate more than one person's claim. The arbitrator may award any individual relief or individual remedies that are permitted by applicable law, but to the maximum extent permitted by applicable law, may not award relief against Company respecting any person other than you.

The binding individual arbitration provisions in this Section will not apply to the extent prohibited by the laws of your country of residence. For any disputes not subject to binding individual arbitration, you and Company agree to submit to the exclusive jurisdiction of the state and federal courts in Los Angeles County, California, U.S.A. and to waive any jurisdictional, venue, or inconvenient forum objections to such courts (but without affecting either party's rights to remove a case to federal court if permissible). This paragraph will be interpreted as broadly as applicable law permits. For example, if you are a resident of a European Union member state, you will benefit from any mandatory provisions of consumer protection law in the member state in which you are resident, and you can bring legal proceedings in relation to this Agreement in the courts of the member state in which you are resident. Company has the right to prosecute civil claims against you for any violation of these Terms of Use, our Privacy Policy, our Cookie Policy, or any other governing terms and conditions related to its software and services, whether for breach of contract, violation of common law rights, or violation of any applicable state or federal statute. Any violation by you of such governing terms shall constitute an affirmative defense (whether characterized as arising at law or in equity) against any claim you might assert against Company in connection with the Services.

14. COPYRIGHT DISPUTE POLICY

Company has adopted the following general policy toward copyright infringement in accordance with the Digital Millennium Copyright Act or DMCA (posted at https://www.copyright.gov/legislation/pl105-304.pdf). The address of Company's Designated Agent to Receive Notification of Claimed Infringement (“Designated Agent”) is listed at the end of this Section. It is Company's policy to remove or disable access to material that it believes in good faith to be copyrighted material.

Procedure for Reporting Copyright Infringements:

If you believe that material or content residing on or accessible through the Services infringes a copyright, please send a notice of copyright infringement containing the following information to the Designated Agent listed below: 1. A physical or electronic signature of a person authorized to act on behalf of the owner of the copyright that has been allegedly infringed; 2. Identification of works or materials being infringed; 3. Identification of the material that is claimed to be infringing including information regarding the location of the infringing materials that the copyright owner seeks to have removed, with sufficient detail so that Company is capable of finding and verifying its existence; 4. Contact information about the notifier including address, telephone number and, if available, email address; 5. A statement that the notifier has a good faith belief that the material identified in (3) is not authorized by the copyright owner, its agent, or the law; and 6. A statement made under penalty of perjury that the information provided is accurate and the notifying party is authorized to make the complaint on behalf of the copyright owner.

Please contact Company's Designated Agent to Receive Notification of Claimed Infringement at the following address: NetEase Interactive Entertainment Pte. Ltd., 11400 West Olympic Blvd. Suite 200, Los Angeles, California 90064, USA, Attn: Copyright Agent / Legal Department, or copyright.glo@list.nie.netease.com.

Effective: September 26, 2022

AI Gameplay Engineer (Senior/Principal/Lead levels)

The Role
You will be part of an innovative new project, working alongside a talented and passionate team on an original IP to create a world class online gameplay experience that will surprise and excite players. You will play a critical role in driving and creating the AI systems that bring life to the inhabitants of our world, building gameplay that will help redefine what a game is and how players interact with it.

One of the amazing things about this role is the chance to get in at a very early stage on a new game. As there is a lot of scope for the game, world and team to grow further, you can use your unique skillset and abilities to have a meaningful influence on the evolution of our AI characters, their behavior and the gameplay possibilities they generate!

Key Responsibilities

  • Play a critical role in driving and building core AI systems.
  • Collaborate with other departments such as art, animation and design to conceptualize and implement compelling online and singleplayer gameplay stemming from AI systems.
  • Work closely with the design and art departments to understand the game requirements.
  • Build and improve proprietary tools to expose AI and gameplay features and systems to the content design team.
  • Design, develop, and support features in Unreal Engine using C++ by writing high quality and stable code.
  • Proactively identify and solve problems in the code that affect performance, stability, and maintainability.
  • Act as a resource to help support and solve problems with the content creation teams.
  • Communicate, collaborate, and coordinate with other members of the engineering team using Slack, code reviews, design reviews, bugs, and video calls.

Basic Qualifications:

  • 5+ years of professional software engineering experience on multi-discipline teams.
  • 2+ years of professional experience using C++.
  • Passionate about creating games and delivering the highest quality gameplay for players.
  • Experience writing AI code for NPC characters and/or vehicles.
  • Comfortable with core game technology such as physics, animation, network replication.
  • Strong interpersonal skills: the abilities to communicate positively and effectively. Proactively seeks and acts on feedback from peers.

Preferred Qualifications:

  • 2+ years of experience working with Unreal Engine 4+.
  • Experience building tools in Unreal Engine.
  • Experience working on large scale teams of 100 or more.
  • Experience shipping a AAA game title.
  • Computer Science degree or equivalent.

Work Type: Remote or Hybrid
Location: Anywhere in the UK, USA or Canada (Manchester, UK if Hybrid)

If you’re interested in applying for this role, please send us your CV along with a cover letter and if relevant, links to any supporting material (for example, your portfolio) here.

At Spliced, we are committed to fostering an inclusive and welcoming environment for everyone, and encourage applications from candidates of all races, religions, beliefs, ages, disabilities, sexual orientations, and gender identities. Hiring, promotion and compensation decisions at Spliced are based on a candidate or employee’s qualifications and demonstrated ability to perform job responsibilities.

We believe that only a genuinely diverse team, working in a supportive and safe atmosphere, can create an experience that truly is for everyone. Whatever your background, if you feel your skills suit this role, we would love to hear from you.

Animation Engineer (Senior/Principal/Lead levels)

The Role
You will be part of an innovative new project, working alongside a talented and passionate team on an original IP to create a world class online gameplay experience that will surprise and excite players. You will be playing a critical role in designing and architecting the animation network for both players and AI characters, building compelling and responsive characters and entities that will help redefine what a game is and how players interact with it.

This role will see you working with gameplay animators and designers to define best practices and advocate for player responsiveness while considering both replication and frame time performance. During this process you will have many opportunities to help collaborate, problem solve, and steer these systems as they develop.

One of the amazing things about this role is the chance to get in at a very early stage on a new game. As there is lots of scope for the game, world and team to grow further, you can use your unique skillset and abilities to have a meaningful influence on the design and development of our character animation systems!

Key Responsibilities

  • Work closely with the animation, art, and design departments, allowing them to create memorable and compelling characters by building animation systems that will meet the best standards.
  • Design and build an animation framework that provides high fidelity animations in a multiplayer environment, with strict limits on server performance.
  • Follow industry trends to bring new technologies and techniques to the project.
  • Work with networking engineers to minimize animation bandwidth.
  • Proactively identify and solve problems in the code that affect performance, stability, or maintainability.
  • Act as a resource to help mentor and solve problems with the animation team.
  • Communicate, collaborate, and coordinate with other members of the engineering team using Slack, code reviews, design reviews, bugs, and video calls.

Basic Qualifications:

  • 5+ years of professional software engineering experience on multi-discipline teams.
  • 3+ years of experience working with animation systems and pipelines for games. including rigging, skeletons, anim graphs, ragdolls, IK, compression, morph, facial animations, etc.
  • 2+ years of professional experience using C++.
  • 1+ years of experience working with animation for networked or multiplayer games. Comfortable using object-oriented design patterns.
  • Advocate for building strong workflows based on peer feedback.
  • Passionate about creating games and delivering the highest quality gameplay for players.
  • Strong interpersonal skills: the abilities to communicate positively and effectively.

Preferred Qualifications:

  • 2+ years of experience working on animation systems for multiplayer games.
  • 2+ years of experience working with Unreal Engine 4+.
  • Knowledge of one or more areas of animation technology, such as inverse kinematics, blend trees, ragdolls, state machines and secondary motion techniques.
  • Experience working on large scale teams of 100 or more.
  • Experience shipping a AAA game title.
  • Computer Science degree or equivalent.

Work Type: Remote or Hybrid
Location: Anywhere in the USA, Canada or the UK (Manchester, UK if Hybrid)

If you’re interested in applying for this role, please send us your CV along with a cover letter and if relevant, links to any supporting material (for example, your portfolio) here.

At Spliced, we are committed to fostering an inclusive and welcoming environment for everyone, and encourage applications from candidates of all races, religions, beliefs, ages, disabilities, sexual orientations, and gender identities. Hiring, promotion and compensation decisions at Spliced are based on a candidate or employee’s qualifications and demonstrated ability to perform job responsibilities.

We believe that only a genuinely diverse team, working in a supportive and safe atmosphere, can create an experience that truly is for everyone. Whatever your background, if you feel your skills suit this role, we would love to hear from you.

Gameplay Mechanics Engineer (Senior/Principal/Lead levels)

The Role
You will be part of an innovative new project, working alongside a talented and passionate team on an original IP to create a world class online gameplay experience that will surprise and excite players. You will play a critical role in driving and creating core game mechanics, building gameplay that will help redefine what a game is and how players interact with it, and allowing the player to have the perfect connection from the controller to the screen.

This role will see you collaborating with designers, animators and artists to bring the game to life and create compelling experiences for the player, while advocating for responsive controls, putting the player first in every decision made. This role hinges on your abilities to quantify gameplay feel, and to excel at designing and implementing all round player character mechanics - including controls, camera, abilities, and weapon systems.

One of the amazing things about this role is the chance to get in at a very early stage on a new game. As there is a lot of scope for the game, world and team to grow further, you can use your unique skillset and abilities to have a meaningful influence on the design and development of our game mechanics!

Key Responsibilities

  • Contribute to the design and implementation of core player movement, traversal and combat mechanics for a 3rd person game

  • Work closely with the design and art departments to understand the game requirements

  • Build and improve gameplay mechanics and expose settings to the content design team

  • Design, develop, and support features in Unreal Engine using C++ by writing high quality and stable code

  • Proactively identify and solve problems in the code that affect performance, stability, and maintainability

  • Act as a resource to help support and solve problems with the content creation teams

  • Communicate, collaborate, and coordinate with other members of the engineering team using Slack, code reviews, design reviews, bugs, and video calls

Basic Qualifications:

  • 5+ years of professional software engineering experience on multi-discipline teams.

  • 2+ years of professional experience using C++.

  • Passionate about creating games and delivering the highest quality gameplay for players.

  • Experience writing code for player input, character movement and/or combat systems in a multiplayer environment.

  • Comfortable with core game technology such as physics, animation, network replication.

  • Strong interpersonal skills: the abilities to communicate positively and effectively. Proactively seeks and acts on feedback from peers.

Preferred Qualifications:

  • 2+ years of experience working with Unreal Engine 4+.

  • Experience building tools in Unreal Engine.

  • Experience working on large scale teams of 100 or more.

  • Experience shipping a AAA game title.

  • Computer Science degree or equivalent.

Work Type: Remote or Hybrid

Location: Anywhere in the UK, USA or Canada (Manchester, UK if Hybrid)

If you’re interested in applying for this role, please send us your CV along with a cover letter and if relevant, links to any supporting material (for example, your portfolio) here.

At Spliced, we are committed to fostering an inclusive and welcoming environment for everyone, and encourage applications from candidates of all races, religions, beliefs, ages, disabilities, sexual orientations, and gender identities. Hiring, promotion and compensation decisions at Spliced are based on a candidate or employee’s qualifications and demonstrated ability to perform job responsibilities.

We believe that only a genuinely diverse team, working in a supportive and safe atmosphere, can create an experience that truly is for everyone. Whatever your background, if you feel your skills suit this role, we would love to hear from you.

User Interface Engineer

The Role
You will be part of an innovative new project, working alongside a talented and passionate team on an original IP to create a world class online gameplay experience that will surprise and excite players. You will play a critical role in developing intuitive, powerful, and stable user interfaces - providing a complimentary gateway to gameplay that will help redefine what a game is and how players interact with it.  

One of the amazing things about this role is the chance to get in at a very early stage on a new game. As there is lots of scope for the game, world and team to grow further, you can use your unique skillset and abilities to be creative, problem solve, and have a meaningful influence on the design and development of our user interface and interactive gameplay features. We are truly innovating in our gameplay and you will be at the forefront of that!

Key Responsibilities

  • Design and implement intuitive, powerful and stable user interfaces for a multiplayer environment, using Unreal Engine Blueprints and C++, to allow players to easily and enjoyably access game content, features and systems.

  • Work with the designers and gameplay engineers to understand the functional requirements of the User Interface.

  • Work with the UX team to ensure the proper requirements are understood, and communication lines are open.

  • Accept art and concepts from the UX team, cut up art as necessary, and implement in Unreal Engine.

  • Communicate, collaborate, and coordinate with other members of the team using Slack, code reviews, design reviews, bugs, and video calls.

Basic Qualifications:

  • 2+ years of professional software engineering experience, working on multi-discipline teams.

  • 1+ years of working with User Interface code and scripting.

  • Comfortable using object-oriented design patterns.

  • Strong interpersonal skills: the abilities to communicate positively and effectively, and to take constructive feedback on work well. Self-motivated, can-do attitude, quick learner and problem solver.

  • Passionate about creating User Interfaces for games and delivering the highest quality gameplay for the player.

  • Computer Science degree or equivalent.

Preferred Qualifications:

  • 1+ years of professional experience working with Unreal Engine 4+

  • 1+ years of professional experience working on a multiplayer game

  • Experience working on large scale teams of 100 or more

  • Experience working on or shipping a AAA game title

Work Type: Remote or Hybrid
Location: Anywhere in the UK (Manchester if Hybrid)

If you’re interested in applying for this role, please send us your CV along with a cover letter and if relevant, links to any supporting material (for example, your portfolio) here.

At Spliced, we are committed to fostering an inclusive and welcoming environment for everyone, and encourage applications from candidates of all races, religions, beliefs, ages, disabilities, sexual orientations, and gender identities. Hiring, promotion and compensation decisions at Spliced are based on a candidate or employee’s qualifications and demonstrated ability to perform job responsibilities.

We believe that only a genuinely diverse team, working in a supportive and safe atmosphere, can create an experience that truly is for everyone. Whatever your background, if you feel your skills suit this role, we would love to hear from you.

Associate Gameplay Engineer

The Role
You will be part of an innovative new project, working alongside a talented and passionate team on an original IP to create a world class online gameplay experience that will surprise and excite players. You will play a critical role in building the memorable moments and compelling gameplay that will help redefine what a game is and how players interact with it.  

One of the amazing things about this role is the chance to get in at a very early stage on a new game. As there is lots of scope for the game, world and team to grow further, you can use your unique skillset and abilities to have a meaningful influence on the development of the content. There are very few roles that will give you so much scope to grow your technical and design skills by allowing you to immediately take on ownership and responsibility for gameplay elements, supported by an experienced team!

Key Responsibilities

  • As part of the Design department, use C++ and Unreal Engine Blueprints to build game modes, missions, activities and player-facing systems that provide creative, expressive and exciting experiences for the player.

  • Take ownership of these gameplay elements all the way through from inception and prototyping to release.

  • Proactively identify and fix issues in your own work, in addition to fixing bugs identified by other developers / QA.

  • Communicate, collaborate, and coordinate with other members of the design team using Slack, code reviews, design reviews, bugs, and video calls.

  • Collaborate with other departments to ensure that any bugs or issues that require addressing are communicated effectively, and that the Design department is aware of any requirements from others.

Basic Qualifications:

  • A portfolio of work, including code samples, showcasing your ability to proactively create high quality and interesting gameplay experiences.

  • Passionate about creating games and delivering the highest quality gameplay for players.

  • A self-motivated, can-do attitude. A quick learner and problem solver.

  • Strong interpersonal skills: the abilities to communicate positively and effectively. Proactively seeks and acts on feedback from peers.

Preferred Qualifications:

  • A Computer Science or Game Design degree with a programming focus.

  • Experience in C++ and/or Unreal Engine 4+, showcased as part of your portfolio.

Work Type: Remote or Hybrid
Location: Anywhere in the UK, US or Canada (Manchester, UK if Hybrid)

If you’re interested in applying for this role, please send us your CV along with a cover letter and if relevant, links to any supporting material (for example, your portfolio) here.

At Spliced, we are committed to fostering an inclusive and welcoming environment for everyone, and encourage applications from candidates of all races, religions, beliefs, ages, disabilities, sexual orientations, and gender identities. Hiring, promotion and compensation decisions at Spliced are based on a candidate or employee’s qualifications and demonstrated ability to perform job responsibilities.

We believe that only a genuinely diverse team, working in a supportive and safe atmosphere, can create an experience that truly is for everyone. Whatever your background, if you feel your skills suit this role, we would love to hear from you.

Gameplay Engineer

The Role
You will be part of an innovative new project, working alongside a talented and passionate team on an original IP to create a world class online gameplay experience that will surprise and excite players. You will play a critical role in building the memorable moments and compelling gameplay that will help redefine what a game is and how players interact with it.  

One of the amazing things about this role is the chance to get in at a very early stage on a new game. As there is lots of scope for the game, world and team to grow further, you can use your unique skillset and abilities to have a meaningful influence on the development of the content. There are very few roles that will give you so much scope to grow your technical and design skills by allowing you to immediately take on ownership and responsibility for gameplay elements, supported by an experienced team!

Key Responsibilities

  • As part of the Design department, use C++ and Unreal Engine Blueprints to build game modes, missions, activities and player-facing systems that provide creative, expressive and exciting experiences for the player.

  • Take ownership of these gameplay elements all the way through from inception and prototyping to release.

  • Proactively identify and fix issues in your own work, in addition to fixing bugs identified by other developers / QA.

  • Communicate, collaborate, and coordinate with other members of the design team using Slack, code reviews, design reviews, bugs, and video calls.

  • Collaborate with other departments to ensure that any bugs or issues that require addressing are communicated effectively, and that the Design department is aware of any requirements from others.

Basic Qualifications:

  • 2+ years of professional programming or scripting experience on multi-discipline teams.

  • 2+ years of professional experience using C++ or C#.

  • Passionate about creating games and delivering the highest quality gameplay for players.

  • A self-motivated, can-do attitude. A quick learner and problem solver.

  • Strong interpersonal skills: the abilities to communicate positively and effectively, proactively seeks and acts on feedback from peers

Preferred Qualifications:

  • 2+ years of experience working with Unreal Engine 4+.

  • Experience shipping a AAA game title.

  • A Computer Science or Game Design degree with a programming focus.

Work Type: Remote or Hybrid
Location: Anywhere in the UK, US or Canada (Manchester, UK if Hybrid)

If you’re interested in applying for this role, please send us your CV along with a cover letter and if relevant, links to any supporting material (for example, your portfolio) here.

At Spliced, we are committed to fostering an inclusive and welcoming environment for everyone, and encourage applications from candidates of all races, religions, beliefs, ages, disabilities, sexual orientations, and gender identities. Hiring, promotion and compensation decisions at Spliced are based on a candidate or employee’s qualifications and demonstrated ability to perform job responsibilities.

We believe that only a genuinely diverse team, working in a supportive and safe atmosphere, can create an experience that truly is for everyone. Whatever your background, if you feel your skills suit this role, we would love to hear from you.

Concept Artist (all levels)

The Role
You will be part of an innovative new project, working alongside a talented and passionate team on an original IP to create a world class online gameplay experience that will surprise and excite players. You will play a critical role in conceiving and visualizing the environments and characters that will draw people into our world, make them want to return, and help redefine what a game is and how players interact with it.  

One of the amazing things about this role is the chance to get in at a very early stage on a new game. As there is lots of scope for the game, world and team to grow further, you can use your unique skillset and abilities to have a meaningful influence on the evolving look and feel of the game!

We are hiring in this role at Mid, Senior right through to Principal and Lead Levels. This is an excellent role for those Artists who have good Stylized skills.

Key Responsibilities

  • The creation of concept art in such a way that not only does the art tell a story but looks visually amazing as well.

  • Collaborate with co developers and the Art Director on creating a unique stylized world.

  • Collaborate with the design department on generating concepts that will support story and mechanical elements when translated to 3D.

  • Ensure readable and cohesive artwork to help the 3D artists to create the game-world assets.

  • Communicate, collaborate, and coordinate with other members of the art team using Miro, Slack, Jira and video calls.

  • Collaborate with other departments to ensure that any bugs or issues that require addressing are communicated effectively.

Basic Qualifications:

  • A portfolio of work:  Art Station, Behance, Personal website etc.

  • Strong traditional art skills: a good understanding of composition, shape, color and light.

  • An efficient and thoughtful approach to visualizing the game world.

  • Passionate about creating games and delivering the highest quality Art.

  • A self-motivated, can-do attitude, quick learner and problem solver.

  • Strong interpersonal skills: the abilities to communicate positively and effectively. Proactively seeks and acts on feedback from peers.

Preferred Qualifications:

  • A formal academic qualification in an Art or Game Art related subject.

Work Type: Remote or Hybrid
Location: Anywhere in the UK, US or Canada (Manchester, UK if Hybrid)

If you’re interested in applying for this role, please send us your CV along with a cover letter and if relevant, links to any supporting material (for example, your portfolio) here.

At Spliced, we are committed to fostering an inclusive and welcoming environment for everyone, and encourage applications from candidates of all races, religions, beliefs, ages, disabilities, sexual orientations, and gender identities. Hiring, promotion and compensation decisions at Spliced are based on a candidate or employee’s qualifications and demonstrated ability to perform job responsibilities.

We believe that only a genuinely diverse team, working in a supportive and safe atmosphere, can create an experience that truly is for everyone. Whatever your background, if you feel your skills suit this role, we would love to hear from you.

Environment Artist (Mid/Senior/Principal/Lead Levels)

The Role
You will be part of an innovative new project, working alongside a talented and passionate team on an original IP to create a world class online gameplay experience that will surprise and excite players. You will play a critical role in building attractive and unique environments that will draw people into our world, make them want to return, and help redefine what a game is and how players interact with it.  

One of the amazing things about this role is the chance to get in at a very early stage on a new game. As there is lots of scope for the game, world and team to grow further, you can use your unique skillset and abilities to have a meaningful influence on the evolving look and feel of the game!

We are hiring in this role at Mid, Senior, Principal and Lead levels. This is an excellent role for those Artists who have good Stylized skills.

Key Responsibilities

  • The creation of environment art and assets in such a way that not only does the art tell a story but looks visually amazing as well.

  • Collaborate with co-developers and the Art Director on creating a unique stylized world

  • Collaborate with the design department on environments that attract and immerse the player, while facilitating the player’s use of compelling movement, traversal, combat mechanics in addition to vehicles. 

  • Ensure technically sound content within the requirements including collision.

  • Communicate, collaborate, and coordinate with other members of the environment art team using Miro, Slack, Jira and video calls.

  • Collaborate with other departments to ensure that any bugs or issues that require addressing are communicated effectively.

Basic Qualifications:

  • A portfolio of work: Art Station, Behance, Personal website etc.

  • Strong traditional art skills: a good understanding of composition, shape, color and light

  • Good technical skills using software including MAYA, Substance, Photoshop, Z-brush (or equivalent) and Unreal Engine.

  • A good understanding of modern workflow and art pipelines.

  • Passionate about creating games and delivering the highest quality Art.

  • A self-motivated, can-do attitude, quick learner and problem solver.

  • Strong interpersonal skills: the abilities to communicate positively and effectively. Proactively seeks and acts on feedback from peers.

Preferred Qualifications:

  • A formal academic qualification in an Art or Game Art related subject

Work Type: Remote or Hybrid
Location: Anywhere in the UK, US or Canada (Manchester, UK if Hybrid)

If you’re interested in applying for this role, please send us your CV along with a cover letter and if relevant, links to any supporting material (for example, your portfolio) here.

At Spliced, we are committed to fostering an inclusive and welcoming environment for everyone, and encourage applications from candidates of all races, religions, beliefs, ages, disabilities, sexual orientations, and gender identities. Hiring, promotion and compensation decisions at Spliced are based on a candidate or employee’s qualifications and demonstrated ability to perform job responsibilities.

We believe that only a genuinely diverse team, working in a supportive and safe atmosphere, can create an experience that truly is for everyone. Whatever your background, if you feel your skills suit this role, we would love to hear from you.

Lighting Artist (Senior/Principal/Lead Level)

The Role
You will be part of an innovative new project, working alongside a talented and passionate team on an original IP to create a world class online gameplay experience that will surprise and excite players. You will play a critical role in creating strong and cohesive lighting that will unite our game world in one look and feel, further immersing people in gameplay that will help redefine what a game is and how players interact with it.  

One of the amazing things about this role is the chance to get in at a very early stage on a new game. As there is lots of scope for the game, world and team to grow further, you can use your unique skillset and abilities to have a meaningful influence on the evolving look and feel of the game!

We are hiring in this role from Senior to Principal and Lead levels. This is an excellent role for those Artists who have good Stylized skills.

Key Responsibilities

  • The setting up and attenuation of the game’s lighting using Unreal Engine 5, displaying good technical as well as aesthetic skills.

  • Collaborate with co developers and the Art Director on creating a unique stylized world

  • Ensure readable and cohesive light to show the game world at its best

  • Communicate, collaborate, and coordinate with other members of the art team using Miro, Slack, Jira and video calls

  • Collaborate with other departments to ensure that any bugs or issues that require addressing are communicated effectively

Basic Qualifications:

  • A portfolio of work: Art Station, Behance, Personal website etc

  • A good understanding of composition, shape, color and light with an efficient and thoughtful approach to illuminating the game world

  • Passionate about creating games and delivering the highest quality Art

  • A self-motivated, can-do attitude, quick learner and problem solver

  • Strong interpersonal skills: the abilities to communicate positively and effectively. Proactively seeks and acts on feedback from peers.

Preferred Qualifications:

  • A formal academic qualification in an Art or Game Art related subject

Work Type: Remote or Hybrid
Location: Anywhere in the UK, US or Canada (Manchester, UK if Hybrid)

If you’re interested in applying for this role, please send us your CV along with a cover letter and if relevant, links to any supporting material (for example, your portfolio) here.

At Spliced, we are committed to fostering an inclusive and welcoming environment for everyone, and encourage applications from candidates of all races, religions, beliefs, ages, disabilities, sexual orientations, and gender identities. Hiring, promotion and compensation decisions at Spliced are based on a candidate or employee’s qualifications and demonstrated ability to perform job responsibilities.

We believe that only a genuinely diverse team, working in a supportive and safe atmosphere, can create an experience that truly is for everyone. Whatever your background, if you feel your skills suit this role, we would love to hear from you.

VFX Artist

The Role
You will be part of an innovative new project, working alongside a talented and passionate team on an original IP to create a world class online gameplay experience that will surprise and excite players. You will play a critical role in building stylized VFX that will draw players into our world, and convey gameplay elements that help redefine what a game is and how players interact with it.

One of the amazing things about this role is the chance to get in at a very early stage on a new game. As there is lots of scope for the game, world and team to grow further, you can use your unique skillset and abilities to have a meaningful influence on the evolving look and feel of the game!

Key Responsibilities

  • The creation of VFX at all levels of complexity using Unreal Engine 5 and associated creation software.

  • Collaborate with co developers and the Tech Art Director on creating uniquely stylized content.

  • Collaborate with the design and engineering departments on VFX that attract and immerse the player, while clearly conveying mechanical, story and other information.

  • Ensure quality VFX to show the game world at its best.

  • Consider performance implications and handle optimisation.

  • Communicate, collaborate, and coordinate with other members of the art team using Miro, Slack, Jira and video calls.

  • Collaborate with other departments to ensure that any bugs or issues that require addressing are communicated effectively.

Basic Qualifications:

  • A portfolio of work: Art Station, Behance, Personal website etc. A level of technical ability is expected.

  • Passionate about creating games and delivering the highest quality Art.

  • A self-motivated, can-do attitude, quick learner and problem solver.

  •  Strong interpersonal skills: the abilities to communicate positively and effectively.

  • Proactively seeks and acts on feedback from peers.

  • Proficiency in shader creation.

Preferred Qualifications:

  • A formal academic qualification in an Art or Game Art related subject.

  • Experience shipping at least one games title (Unreal experience preferred).

  • Knowledge of current generation AAA games and their VFX.

  • Experience with Houdini/Embergen or equivalent.

  • Experience with programming/Blueprints.

  • Familiarity with other disciplines (Animation, Modelling, Lighting etc).

Work Type: Remote or Hybrid
Location: Anywhere in the UK, US or Canada (Manchester, UK if Hybrid)

If you’re interested in applying for this role, please send us your CV along with a cover letter and if relevant, links to any supporting material (for example, your portfolio) here.

At Spliced, we are committed to fostering an inclusive and welcoming environment for everyone, and encourage applications from candidates of all races, religions, beliefs, ages, disabilities, sexual orientations, and gender identities. Hiring, promotion and compensation decisions at Spliced are based on a candidate or employee’s qualifications and demonstrated ability to perform job responsibilities.

We believe that only a genuinely diverse team, working in a supportive and safe atmosphere, can create an experience that truly is for everyone. Whatever your background, if you feel your skills suit this role, we would love to hear from you.

Technical Artist

The Role
You will be part of an innovative new project, working alongside a talented and passionate team on an original IP to create a world class online gameplay experience that will surprise and excite players. Acting as a bridge between artists and engineers, you will work closely with artists, project managers, engineering and the Technical Art team.

One of the amazing things about this role is the chance to get in at a very early stage on a new game. As there is lots of scope for the game, world and team to grow further, you can use your unique skillset and abilities to have a meaningful influence on the evolving look and feel of the game!

Key Responsibilities

  • Art production workflows.

  • Game engine schematics workflows, pipelines, asset optimization/integration.

  • Shader development.

  • VFX implementation.

  • You will assume ownership over any assigned technical issues that arise on the project and bring them to resolution.

  • Technical Artists report to the Technical Art Director. 

Qualifications:

  • At least 3+ years of cinematic/games production experience. You have completed more than 2 AAA games/movies. A bachelor’s degree (or equivalent) in a related field is desired.

  • You can be from an Art, Design, Mathematics, Engineering or Computer Science background; however you must demonstrate a comfort level in working with both art and science.

  • Effective at communicating with different audiences: artists, engineers, managers.

  • Proficient scripting/programming in Python and C#. (C++ is a bonus, but is not required).

  • Expert knowledge of 2D and 3D art packages: UE4/5 and Maya/Photoshop needed. Houdini/Substance Designer a bonus.

  • A solutions-provider, particularly as it pertains to debugging technical issues.

  • Experience with asset optimization challenges/techniques.

  • A willingness to jump into the unknown and solve new problems; the ability to think creatively to resolve technical challenges and limitations.

Work Type: Remote or Hybrid
Location: Anywhere in the UK, US or Canada (Manchester, UK if Hybrid)

If you’re interested in applying for this role, please send us your CV along with a cover letter and if relevant, links to any supporting material (for example, your portfolio) here.

At Spliced, we are committed to fostering an inclusive and welcoming environment for everyone, and encourage applications from candidates of all races, religions, beliefs, ages, disabilities, sexual orientations, and gender identities. Hiring, promotion and compensation decisions at Spliced are based on a candidate or employee’s qualifications and demonstrated ability to perform job responsibilities.

We believe that only a genuinely diverse team, working in a supportive and safe atmosphere, can create an experience that truly is for everyone. Whatever your background, if you feel your skills suit this role, we would love to hear from you.

Online Service Engineer

The Role
You will be part of an innovative new project, working alongside a talented and passionate team on an original IP to create a world class online gameplay experience that will surprise and excite players. You will play a critical role in designing and implementing massively scalable distributed services and storage systems to support online functionality and persistence for many millions of players, requiring world-class reliability and efficiency.  You will enable Spliced to provide a seamless and satisfying online experience to a massive global audience.

One of the amazing things about this role is the chance to get in at a very early stage on a new game, at a new studio. We don’t have years of technical debt, legacy systems to maintain, or restrictive backwards compatibility constraints.  There is a clean slate to design and build elegant new systems without compromise (and even with test coverage!).  The ambitious scope and creative vision for the game provides plenty of room for professional growth through tackling challenging problems, and you will have a chance to apply your unique skill set and experience while also having the opportunity to explore and apply cutting edge new technologies.

Key Responsibilities

  • Work closely with Engineers, Designers, and Artists as customers to understand backend service needs and propose the solutions

    • Author technical designs addressing the problem domain, solution alternatives, trade-offs, and risks

    • Design, implement, and maintain distributed web services using multiple languages and protocols

    • Design, implement, and maintain database schemas of various types

    • Design, implement, and maintain queue-based and offline batch processing systems

    • Design, implement, and maintain caching systems

    • Develop Unreal Engine plugins in C++ for interacting with remote services

  • Develop robust, efficient, extensible, and thoroughly tested software that can be added to and operated effectively for years to come

  • Work with cloud infrastructure configuration across multiple providers for deploying scalable fleets of distributed services

  • Communicate, collaborate, and coordinate with other members of the Engineering team and other departments using Slack, code reviews, design reviews, bugs, and video calls

Basic Qualifications:

  • C.S./related degree or equivalent professional experience

  • Expert competency in at least one major programming language

  • Demonstrated experience developing distributed web services

  • Fluency with basic database concepts and technologies

  • Passion for developing high-quality software through code-review and testing

Preferred Qualifications:

  • Professional experience commensurate with desired role level

  • Professional experience with any of the following specific technologies:

    • C++, Rust

    • Docker, Kuberetes, Agones

    • CockroachDB, Google Spanner, Redis, Memcached, other database systems

  • Professional online game development experience

Work Type: Remote, or Hybrid (if located near Manchester, UK)
Location: Anywhere in the UK, USA, or Canada

If you’re interested in applying for this role, please send us your CV along with a cover letter and if relevant, links to any supporting material (for example, your portfolio) here.

At Spliced, we are committed to fostering an inclusive and welcoming environment for everyone, and encourage applications from candidates of all races, religions, beliefs, ages, disabilities, sexual orientations, and gender identities. Hiring, promotion and compensation decisions at Spliced are based on a candidate or employee’s qualifications and demonstrated ability to perform job responsibilities.

We believe that only a genuinely diverse team, working in a supportive and safe atmosphere, can create an experience that truly is for everyone. Whatever your background, if you feel your skills suit this role, we would love to hear from you.

Gameplay Animation Director

The Role
You will be part of an innovative new project, working alongside a talented and passionate team on an original IP to create a world class online gameplay experience that will surprise and excite players. You will be playing a critical role in designing the gameplay animation for both players and AI characters, bringing to life the characters that will help redefine what a game is and how players interact with it.

This role will see you working with all disciplines including art, design and engineering to help define best practices and pipelines to create visually compelling gameplay experiences that not only feel fluid and responsive but have a unique animation style.

One of the amazing things about this role is the chance to get in at a very early stage on a new game. As there is lots of scope for the game, world and team to grow further, you can use your unique skill-set and abilities to have a meaningful influence on the design and development of our character animation!

Key Responsibilities

  • Work closely with the art, design, engineering and cinematic departments to create visually compelling animation content for both gameplay and cinematics while working through technical challenges.

  • Lead and motivate the animation team globally to ensure a consistent high bar of animation quality.

  • Assist in scheduling for shooting and production of animation content.

  • Follow industry trends to bring new technologies and techniques to the project.

  • Act as a resource to help mentor and solve problems with the animation team.

  • Communicate, collaborate, and coordinate with other members of the engineering team using Slack, code reviews, design reviews, bugs, and video calls.

Basic Qualifications:

  • A strong understanding of what makes gameplay animation successful and key to the core gameplay experience.

  • Multiple published AAA titles in a leadership role.

  • Extensive experience with motion capture shoots and motion capture pipelines.

  • Extensive experience creating animation from the ground up if required.

  • Experience with Maya or other animation software.

  • Experience working with animation systems and pipelines for games, including rigging, skeletons, anim graphs, ragdolls, IK, morph, facial animations, etc.

  • Passionate about creating games and delivering the highest quality gameplay for players.

  • Strong interpersonal skills: the abilities to communicate positively and effectively. 

Preferred Qualifications:

  • 2+ years of experience working on animation for multiplayer games.

  • 2+ years of experience working with Unreal Engine 4+.

  • Experience working on large scale teams of 100 or more.

  • Experience shipping a AAA game title.

Work Type: Remote or Hybrid
Location: Anywhere in the USA, Canada or the UK (Manchester, UK if Hybrid)

If you’re interested in applying for this role, please send us your CV along with a cover letter and if relevant, links to any supporting material (for example, your portfolio) here.

At Spliced, we are committed to fostering an inclusive and welcoming environment for everyone, and encourage applications from candidates of all races, religions, beliefs, ages, disabilities, sexual orientations, and gender identities. Hiring, promotion and compensation decisions at Spliced are based on a candidate or employee’s qualifications and demonstrated ability to perform job responsibilities.

We believe that only a genuinely diverse team, working in a supportive and safe atmosphere, can create an experience that truly is for everyone. Whatever your background, if you feel your skills suit this role, we would love to hear from you.

Gameplay/Cinematic Animator

The Role

You will be part of an innovative new project, working alongside a talented and passionate team on an original IP to create a world class online gameplay experience that will surprise and excite players. You will be part of the gameplay/cinematic animation team bringing to life the characters that will help redefine what a game is and how players interact with it.

This role will see you working with not only your animation lead but other disciplines including art, design and engineering to create visually compelling gameplay experiences that not only feel fluid and responsive but have a unique animation style.

One of the amazing things about this role is the chance to get in at a very early stage on a new game. As there is lots of scope for the game, world and team to grow further, you can use your unique skill-set and abilities to have a meaningful influence on the design and development of our character animation!

Key Responsibilities

  • Work closely with your animation lead and other disciplines art, design, engineering and cinematic departments to create visually compelling animation content for both gameplay and cinematics while working through technical challenges.

  • Delivering assigned work to a given schedule.

  • Act as a resource to help mentor and solve problems with the animation team.

  • Communicate, collaborate, and coordinate with other members of the engineering team using Slack, code reviews, design reviews, bugs, and video calls.

Basic Qualifications:

  • A strong understanding of what makes gameplay animation successful and key to the core gameplay experience.

  • Experience with motion capture shoots and motion capture pipelines.

  • Experience  creating animation from the ground up if required.

  • Experience with Maya or other animation software.

  • Experience working with animation systems and pipelines for games, including rigging, skeletons, anim graphs, ragdolls, IK, morph, facial animations, etc.

  • Passionate about creating games and delivering the highest quality gameplay for players.

  • Strong interpersonal skills: the abilities to communicate positively and effectively. 

Preferred Qualifications:

  • Experience working on animation for multiplayer games.

  • Experience working with Unreal Engine 4+.

  • Experience working on large scale teams of 100 or more.

  • Experience shipping a AAA game title.

Work Type: Remote or Hybrid
Location: Anywhere in the USA, Canada or the UK (Manchester, UK if Hybrid)

If you’re interested in applying for this role, please send us your CV along with a cover letter and if relevant, links to any supporting material (for example, your portfolio) here.

At Spliced, we are committed to fostering an inclusive and welcoming environment for everyone, and encourage applications from candidates of all races, religions, beliefs, ages, disabilities, sexual orientations, and gender identities. Hiring, promotion and compensation decisions at Spliced are based on a candidate or employee’s qualifications and demonstrated ability to perform job responsibilities.

We believe that only a genuinely diverse team, working in a supportive and safe atmosphere, can create an experience that truly is for everyone. Whatever your background, if you feel your skills suit this role, we would love to hear from you.